Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success

The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that fans were agreeably astonished by the excellence of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the player's experience.

We followed Lucy the vault dweller, striving to uphold her morals and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and causes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wastes.

Setting the Stage for Season Two

The debut season's conclusion disclosed crucial details about those responsible for the atomic conflict that sealed a population in subterranean shelters for an extended period. It also left plenty of questions unresolved for the next installment – and, on this occasion, hopes are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the feedback to the show, so this time people are arriving with more eagerness and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its creators ensured real props and locations were fabricated, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”

Indeed, virtually everything you see on-screen is practical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the franchise. This shared passion for the universe is evident in the finished show.

The second season is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This approach will allow for a different weekly discussion, something the creators themselves are eager to engage with.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Sandra Smith
Sandra Smith

Elara is a software engineer specializing in performance analysis and benchmark development for enterprise systems.